PlayFirst (publisher) - is an innovative entertainment company that makes games appealing to everyone. We create engaging story worlds that capture imaginations and we make those experiences available everywhere consumers want to play. PlayFirst teams create outstanding games, then we bring those games to life across popular platforms worldwide including PC, Mac, mobile, handheld, and console. The company's portfolio includes world-renowned titles, such as Diner Dash®, Wedding Dash™, Chocolatier™, and Dream Chronicles™. PlayFirst games are available in major retailers and on more than 500 sites in 20 languages. For more information, visit www.playfirst.com.
Dave Gilbert (creative director) - wrote his first adventure game in 2001, and has kept making them ever since.  He sold his first commercial game in 2006 and founded Wadjet Eye Games soon after.  Dave kept the company going out of a love of adventure games and a joy of creating, but mostly due to the stubborn refusal to find a normal job.
Flash Potatoes (character designer/animation) - Spearheaded by Wyatt Miles, this Utah-based animation studio has taken charge of every frame of character animation within the game.  You can see more of their work at their website.
John Green (background artist) - During college, John formed Cryptic Press, where the comics Quicken Forbidden and Teen Boat (which John did the art for) were published. Upon graduating, he went on to become the Comics Assistant at Disney Adventures Magazine. After a brief stint as an Assistant Editor, he went freelance. In addition to handling layout and production of the Disney Adventures comics, he wrote, colored, and lettered a number of them. He currently lives in Brooklyn with his wife, Marion.  You can read more about John's work at his website.
Thomas Regin (composer) - Thomas is a singer, songwriter and composer who has written music for the award-winning Space Simulator OrbiterSim, Garritan's Personal Orchestra and short films, commercials, radiostation jingles and much more. He works as a session musician, tours with his band and plays adventure games!  You can check out samples of his work on his personal web site.
Dan Filner (engine programmer) - Dan got his start in the late '80s working on LucasArts games such as Loom, The Secret of Monkey Island, and Zak McKraken.  He is a programmer and engineer with too many credits to mention.  For more info, check out his Mobygames credits.
Andrew Goulding (programmer)  - Andrew brings over 6 years professional programming experience to the table.  He has worked in the games industry for over 4 years as a Tester, Programmer, Lead Programmer and Assistant Producer for 4 different games companies - Torus, Codemasters, Tantalus and Krome - in Australia and the UK.  In the past, he has worked on more than a dozen GBA titles and is currently freelancing as a casual games programmer.






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